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    Autodesk Motion Builder 2009

    Dard1
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    Autodesk Motion Builder 2009 Empty Autodesk Motion Builder 2009

    Post by Dard1 Fri Aug 21, 2009 4:00 pm

    [/list]Autodesk Motion Builder 2009 Zzi50gkonn35gh192w2t

    Info:
    Autodesk Of motionBuilder - this is the leading in the branch program product for 3d real-time animations, intended for the application in the development of computer games, to filming and to the preparation of telecasts. Being concentrated on the interactive fulfillment of procedures in the real time, MotionBuilder is allowed for the creative and technical specialists of news the requiring high qualification projects, in which important role is removed animation. MotionBuilder is professional software with the tools for the collection of 3d data, their processings and visualizations. This is not simple complete set for increasing the productivity of animated procedures, but is faster means for the realization of multistage creative process.

    Features:
    Autodesk� MotionBuilder� software is a powerful, real-time 3D character animation productivity suite for games, films, television, and multimedia. MotionBuilder offers animators and technical directors real-time animation display and editing, a non-linear environment for 3D editorial, and tools for customizing, and extending the software. As one of the leading real-time CG technologies, MotionBuilder enables the process of virtual cinematography, allowing directors and cinematographers to interactively direct a virtual camera with the same freedom as a live shoot.

    Real-Time Display and Animation Tools
    Using tools designed to maximize speed and efficiency, you�ll get instant playback of character performances, alleviating the need to preview or render your work. The real-time OpenGL� API display and hardware shader support result in high-quality viewport display. The interactive camera control is available via keyboard, joypad, motion capture system, or other custom input device.

    Revolutionary HumanIK Character Technology

    With its powerful, full body FK/IK manipulation rig, Autodesk MotionBuilder provides outstanding automated character setup. Quickly create powerful manipulation rigs, independent of your character's size or proportions, and customize the look and feel with ease, without the need for scripting or constraint setups. You can also repurpose animation data from one character to another with real-time motion retargeting.

    Unified Nonlinear Editing Environment
    The Story tool is the only non-linear environment to combine multiple media types into a timeline editor, and it�s built from the ground up on the MotionBuilder real-time architecture. Story can be used for pre-visualization and layout; you can easily blend, edit, and sequence tracks composed of animations, cameras, digital video, and audio. This toolset also enables you to make camera shot decisions which help you to re-order and re-time your shots on the fly, similar to traditional non-linear video editing.

    FBX
    MotionBuilder natively supports the platform-independent FBX high-end 3D authoring and interchange format. It lets you acquire and exchange 3D assets and media from a wide variety of sources quickly and easily. FBX is widely supported by the industry's leading software and hardware manufacturers.

    Asset Management
    MotionBuilder supports Microsoft� Visual SourceSafe� version control software and NXN AlienBrain� software applications as well as multiple data file types. MotionBuilder integrates with these asset management systems, as well as custom systems, adding to the streamlined efficiency built into the product.

    User Interface and Tools
    MotionBuilder gives you the flexibility to customize the software�s interface with a layout manager, keyboard shortcut selector, and many in-context menus and options to streamline the animation process.

    Advanced Productivity Tools
    The software offers powerful, time-saving productivity tools such as Save/Load Character Animation functionality, file-batching tools, and support for multiple animation takes. These built-in features increase the overall efficiency of your character animation pipeline by freeing you up from time-consuming repetitive tasks.

    SDK and Python Scripting Support
    Automate repetitive, time-consuming tasks and extend features without leaving the Autodesk MotionBuilder environment. Support for the popular, easy-to-use Python� scripting language allows production facilities to better integrate Autodesk MotionBuilder into their production pipeline. The Open Reality� SDK can be used to create custom tools and features that plug directly into Autodesk MotionBuilder and extend its functionality. In-house developers can create project-specific functionality, which accommodates specific workflows and requirements, including custom file types.

    Live Device Support
    Stream in live device-captured data�applied to a full-resolution character�in real time. Live Device Support enables an unlimited number of built-in or third party devices to be online and live simultaneously in the scene. You can also write your own custom device drivers to accommodate any number of specialized devices or inputs.

    Real-Time Simulations
    Use real-time collisions to prevent characters, objects and other scene elements from interpenetrating, or dynamically create a character falling and hitting the ground. The ability to produce rigid body dynamic simulations inside MotionBuilder gives you the means to develop a highly efficient character workflow.

    Requirements:
    Software

    The 32-bit version of Autodesk� MotionBuilder� 2009 software is supported on the following operating system:

    Microsoft� Windows� XP Professional operating system (SP2 or higher)

    The 64-bit version of MotionBuilder 2009 software is supported on any of the following operating systems:

    Microsoft� Windows Vista� Business operating system
    Microsoft Windows XP x64 Edition

    The following web browsers are supported for MotionBuilder 2009:

    Microsoft� Internet Explorer� 6.0 internet browser or higher
    Netscape� 7 web browser or higher
    Mozilla� Firefox� web browser

    Hardware

    At a minimum, the 32-bit version of MotionBuilder 2009 software requires a system with the following hardware:

    Windows: Intel� Pentium� 4 or higher, AMD Athlon� processor
    512 MB RAM
    1 GB free hard drive space
    OpenGL� graphics card with a minimum of 64 MB RAM
    DVD-ROM Drive

    At a minimum, the 64-bit version of MotionBuilder 2009 software requires a system with the following hardware:

    Windows: Intel� EM64T, AMD Athlon 64, or AMD Opteron� processor
    2 GB RAM
    1 GB free hard drive space
    OpenGL graphics card with a minimum of 64 MB RAM
    DVD-ROM Drive

    Qualified Hardware
    A list of qualified hardware, including graphics cards, to run Autodesk MotionBuilder 2009.


    Install Note

    1. After Install .Goto start-->all programs-->Autodesk-->common utilities-->FlexLM license utilities
    2. Under system settings copy Ethernet address
    3. Replace 696969696969 with your nic mac address.
    4. Run MBkeygen.bat and copy generated aw.dat to c:flexlm or
    run motionbuilder and select the file.
    5. Enjoy it

    Size:
    Code:
    5 x 103809 KB + 55568 KB

    Download:
    Code:
    http://rapidshare.com/files/170435751/Autodesk.MotionBuilder.2009.part1.rar
    http://rapidshare.com/files/170440626/Autodesk.MotionBuilder.2009.part2.rar
    http://rapidshare.com/files/170493661/Autodesk.MotionBuilder.2009.part3.rar
    http://rapidshare.com/files/170502306/Autodesk.MotionBuilder.2009.part4.rar
    http://rapidshare.com/files/170519525/Autodesk.MotionBuilder.2009.part5.rar
    http://rapidshare.com/files/170703273/Autodesk.MotionBuilder.2009.part6.rar


    Pass:
    Code:
    www.ultimate-caffe.org

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